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Harry potter half blood prince game cheats pc. Game or Patch Questions?
Room Escape SECRET CODE 1 walkthrough, cheats, hints & answers we got them all! Cheat game sokoban level 11. This is a guide for the app Room Escape SECRET CODE 1 it is another much fun version of the Secret Code series of Room Escape apps by the time we are writing this it has about 1 million downloads and for sure it will be a lot more in the upcoming months. https://capogtomas1985.mystrikingly.com/blog/fast-and-furious-6-the-game-cheats.
Zoom into desk, Look around the right side and get WADDED-UP PAPER. Open up paper and note what is written and the pattern of the torn edge.View top of desk and look at each of the three books, they all contain clues.
Note:
Tear in the red book, also color of swatch.
The hibernating frog being awakened by rain.
The cube diagrams.
Zoom out and go look at coffee table by couch. Pick up: KITTY PICTURE stuck to bottom and GRAY ORB. Note Picture frame.
Zoom out to view of pot plant. Get DIRT CLUMP and GREEN ORB.
Look under couch, get CRAYON. Look under couch cushions, get REACHING ROD, and WHITE ORB.
Look beside right of couch, get WHITE BOX and 2nd GREEN ORB.
Look at drawers in corner of room, get 2nd WHITE ORB. Open drawer and get GLASS.
Open red book, use crayon on it, note the flower and color.
Open bottom desk drawer, press squares like diagram according to its orientation if it were to match up to the tear in the red book. Get GOLD KEY.
Use Key on green drawer of desk. Get SCREW DRIVER.
Look over behind the potted plant and use screwdriver on vent. Get PALE BLUE KEY, TWO SCREWS, and 3rd WHITE ORB.
Go to drawers, use pale key, get the paper with the rabbit on it. Look carefully at picture, it is not a rabbit. It is a duck. Note color.
Go to desk, bring up cube, select an orb and use to punch holes in top and bottom as indicated in green book. Place under desk to reveal butterfly, Note color.
Look at blue wall and click in open space of wall to find panel. Enter in the appropriate symbol in the color slots. The code does change from game to game. Get SILVER KEY.
Use silver key on yellow door to open up bathroom.
Use the sink to fill glass with WATER. Look at glass and add clump of dirt. Rinse it out in sink to get FROG.
Look on shelves to back of restrooms; get SCALES PIECE, 2nd GRAY ORB, and LAST GREEN ORB (in plant). Next to them, pick up a SHEET OF TOILET PAPER.
Wet the toilet paper in sink.
Go to potted plant in main room. Use damp paper on smudge, note the number.
Go back to bathroom, use code on box. Get the PINK ORB and the BLUE KEY.
Go to desk, use blue key on blue drawer. Note the picture the device in the drawers is a scale, it is broken. Remember the positions and colors of the orbs in the picture, this is the formula to find out the value of the gold orb. Look at diagram of plant.
Look at hanging plant, use reacher rod on it and click around to revel 2nd PINK ORB.
Go to drawers, open top drawer, put piece in missing space and flip over the device, affix the piece you have to it with the screws. Set it upright.
You can use the scales to determine which orbs are heavier, and therefore are a higher value then each other. After experimenting you should find that:
PINK = 1, WHITE =2, GREEN =3, GRAY = 5
And therefore according to the photo you have, Gold = 9
Go to the Tulip picture on the green wall. Use the frog on it as indicated to do in the book to reveal a secret panel. Use the orbs, knowing their values, to complete the equations.
If you do it right it should read:
PINK = PINK
GRAY = WHITE + GREEN
WHITE + WHITE = GREEN + PINK
GRAY+GREEN+GREEN = WHITE + GOLD
Press the gray button when you are done. The panel will retract. Step back, there is something on the ceiling now. Use the reaching rod to pull on it and bring down a ladder.
Play Sphere - Escape from the Locked Room
First check under seat cover and take the scissors form under the right seat cover then go one room to the right and use the scissors on the picture on the wall to reveal a safe and if you have noticed there are alot of boxes with letters on them so we might as well start getting them to put in the safe behind the picture that you just cut down.
The 1 box in the the green tea box open it with the scissors then click the top to open it after you get the box return the green box to where you got it.
Room Escape Game Sphere Walkthrough Cheats Walkthrough
Box 2 is to the left of the couch click the floor right under the coffee table but also beside the couch in the corner the 3 box is in the potted plants just keep clicking them till they fall and break open then you will get another box.
Turn to the right and pick up the right flower pot and click on box number 4 box number 5 is in the gramaphone speaker click it several times till it falls off then look at it and click the center of it till it turns over and it falls out and do not put the speaker back you will need it later and while you're here you can throw those boxs in the safe to make more room in your inventory.
Now click on the bottom right file cabinet and take the hammer crowbar and screwdriver and you can return the scissors back to where you got them from.
Now turn right again and click on the 2 shelf from the top on the left hand side and take the crystal ball and look at it and hit it with the hammer to get box number 6 and after that you can return the crystal ball after you clicked on the box to get it otherwise when you close the screen out you will have to do it again.
Now click along the same side but now in the fourth one from the top and you will see a hat and a bottle of glue grab the glue and pick up the hat and click on it till box number 7 falls out now click on the left top corner of the multi colored throw rug to find a key sometimes you might have to zoom in to see it better and now that we have the key lets turn back left to where the gramaphone is if you look up towards the ceiling just above the safe you can see a little half square click it to find a trap door now use your newly found key to open it and watch the two boxs fall out and you will have to hunt them down and find out where they went so first turn right and look at the wine bottle and click on box number 8 and box number 9 is along the wall by the left side of the file cabinet now go ahead and throw those in the safe and then pick up the bottom part of the gramaphone and use the screwdriver on the gold plate till one side falls and a key hole appears now use the same key that you used on the spot above the safe in the key hole on the gramaphone and the side will open revealing boxs number 10 and 11 and a key now you can put the gramaphone bottom back where it came from and return the hammer and screwdriver.
Now turn right twice and click on the big desk door on the right side and get fax paper a camera and box number 12 now look at the fax paper and click the center one to knock it over and get box number 13 and the bottom left drawer has a lighter to take and box number 14 to take from the left side of the desk between the square opening in the desk leg.
Now you can click the left stool to the left till it wont move anymore and then use the crowbar to pop it open and click on the opening to get boxes 15 and 16 and if you click on the chair by the desk it will spin around revealing box number 17 you have to just keep clicking while it is spinning around and time it right to get this one and now if you have been looking around everywhere for the last box and you can't find the box it is because it is not in the room it is outside.
So now you have to click and go to the left once and click on the key hole of the door and remember when I told you to hold on to the gramaphone speaker it is because you will be using it here after awhile a lady will walk by and when she gets to the middle use the gramaphone speaker on her to startle her and make her drop her bag and you have to be quick here or she will pick it up again.
Quickly use the camera on her to blind her then click on her bag to get a few brown cards use the glue one the brown cards to make box number 18 which thankfully is the last one that you need to find and now you can return the gramaphone speaker glue and crowbar to thier spots.
Now look at the shelf and you will see a single blue red book on the 2 to last shelves; pick it up because you will need it.
Now go back to the safe and click on it to open it again. Now place the rest of the boxes in there. Now open the book that you have and look through then.
Go back to the page that talks about esperanto numbers and look at the last letters for the numbers. Now look at the letters in the safe; the numbers go in pairs of three so all you have to do is start at the last letter of each pair of letters and click on them till you have seen all of the letters on the box but do not click to fast or the same letter will just keep popping up.
After you have seen all of the letter for that box bring up your book and look for a three letter word with one of the letters then click the other two to see if it will make the word and this is the 2 time that I am going through this and it seems that the letters change spots every game and after you have done it right, the light in the top right corner will light up and turn red.
Now we need to find what this did so we need to get out of this view and return the gramaphone speaker and crowbar.
Now turn right once and click picture by the door and you will see a 2 knights and a troll; click on the trolls sword to take it. Now leave and pick up the green and red book on the fourth shelf from the top it is the one standing staight up and down on the right hand side and now that you have picked up the book go ahead and look at it to see a sword emblem on the cover.
Take the sword that you got from the troll and put it on the sword emblem on the book to open it and get triton block which is another word for a lot of dynamite. Now click on the left hand side of the shelfs third one down from the top to find a board with green lights: the object of this puzzle is to get all of the lights green and this puzzle will be the most annoying puzzle to do. You might be able to do it a scientific way but I did it by trial and error and once you get it after some cussing and hair pulling and maybe even some computer tossing they will be all green.
Now you can click on the lever on the right side of the shelf first shelf from the top to move the shelf over revealing a door with a lightning bolt on it. Now you can use the key that you found in the side of the gramaphone to open the door.
On the other side of the door is a safe and a spot that you can not reach so lets do the safe first and if you were smart the numbers you got for putting the letter right you wrote them down in order from left to right because now you need them to open the safe and you need 6 numbers so if you didn't write them down go back and do it.
You will also need the book too so that you can see what each one stands for so go ahead and put in the numbers that you got and open the safe and get a hydralic jack now leave the room and use the jack on right bottom corner of the book shelf to raise it off the ground and pick up the ladder.
Now go back into the room that you left and put the ladder by the brown door at the back left hand side now click on the door to get close to it and place your dynamite on it the light it with your lighter and wait for it to blow up and click on the door again and your free at last.
Play Escape Green Room